Marking two decades since Guitar Hero first launched across the Atlantic, providing everyday gamers the means to feel like a rock star. Figuratively speaking, though you'd be hard-pressed telling that anyone who has mastered Free Bird’s lengthy instrumental break before a packed crowd of friends.
Developed by Harmonix, the game provided users with a plastic guitar peripheral to match coloured notes moving along the display synchronized to the music. Each riff corresponded to specific notes, creating the sensation of a genuine performance.
Harmonix had already tried its hand with rhythm games before partnering with RedOctane, which was acquired by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar series which made a significant influence for many musicians included, showcasing classic groups to a new generation of younger players.
A former executive, former COO from the developer, recalls the early budgetary hurdles in securing the songs – despite the fact the first two games mostly used rerecorded tracks.
“We rerecorded every song because the cost prohibitive,” he explains. “Even with the publishing rights alone, it was nearly impossible. We couldn’t get acts such as the Who – RedOctane had virtually no money, and our team was fairly certain it would fail. However, when the game took off, album purchases and radio play increased, everyone wanted to participate.”
He continues: “Among the amazing things was the number of parents got in touch expressing gratitude for exposing their kids to the songs they adored. It evolved into a multigenerational thing.”
Timeless Music Finds Younger Fans
Northern Irish blues-rock band the Answer included Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon remembers the way the game brought classic rock back into vogue: “The game provided a larger, younger audience. Typically such music was considered outdated material, but then once it got featured on the game and teenagers were finding it, suddenly it was cool. This validated the genre, eliminating the outdated label. It provided our catalog a new life.”
In 2008, the Answer’s first record remained unreleased in the US, meaning Guitar Hero was a key medium of discovery for the group during their a North American tour opening for AC/DC. “The roadies had on Never Too Late during travel, and several knew us from Guitar Hero,” he notes.
Rock’s Heavyweight Titles and Lasting Impact
Rock’s heavyweight names quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated game editions that focused on each band’s catalogue and related lore, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the band greater revenue than any of their records. It sold well over half a million units upon release, and sales of Aerosmith’s music rose of up to 40% during an era as the industry was already collapsing.
The series continues to inspire quick-handed fanaticism among its fans. Earlier this year, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a freeware game with almost identical gameplay but an array of personalization features. This track is challenging enough on expert mode, not to mention played at double speed while hitting every one of the thousands of cues. They claimed it took months of practice to accomplish.
“The game offers a, imaginary experience. If you play other games, that doesn’t mean you ought to pick up actual weapons and enlist,” says musician the artist.
The band had already wrapped up a profitable run before their hit was featured in the third game, but Li says it made them widely recognized. “I remember our distributors informing us that we were records were moving like crazy,” he shares. “It exploded when we next toured, and we were playing just before top acts on the Mayhem festival.”
Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it threatened to eclipsing everything else accomplishments. Recently, the song was used in a trailer for Despicable Me 4. “In the past I felt otherwise, but now I accept it,” Li says. “Should you just hear a single track, that's fine – everyone’s got a unique musical journey and I'm pleased we’ve been part in fans' experiences”.
The Lasting Impact from the Iconic Controller
Top-tier marketing, be it for cars, apparel or games, goes further mere transactions – it inspires a desire. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the creators believed humans have a natural urge to make music, and their goal was to use technology to allow people to do it”.
Most installments were released in just a half-decade from 2005 to 2010, featuring spin-offs like DJ Hero, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, except for a brief comeback several years later.
Titles like the fan project and newer releases have kept the scene alive, with expectations of something from the founders in development. Recently formed developers has entered production on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers prepared to welcome a new entry following Guitar Hero?
“We thought those games might become similar to sports games where you can update every year,” he remarks. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been hopeful. It's entirely possible why it can’t continue for future fans.”